UGDC : Maya to UDK

I found this series of useful tutorial videos on youtube explaining the process of developing game assets and taking it into the UDK environment.It covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.

Mac ‘n’ Cheese – Animated Short

This two minute animated short directed and created by four students from the Utrecht School of Arts in the Netherlands is a treat to watch. I really liked the texturing and the sketch feel they have manged to achieve on this. Visit their site to find out more about the movie. [vimeo:]   Visit Zbrush Central to get some insight …